


I mean, admittedly that’s the classic Nancy Drew plot, but I overall prefer sleuthing, dialogue, and drama between the suspects, and that’s not really common in those earlier games. I also like but don’t love most of the classic games, either - my big beef with them is that so many of their plots hinge on Nancy randomly deciding to solve a 200-year-old mystery which always just happens to coincide with random acts of vandalism occurring in the present day. They shuffled through a couple of different designers, which had some…not great results (like, not only are the Hardy Boys the Hardy Boys, they also had to look like that in Creature of Kapu Cave?) The games also got increasingly chore-heavy and puzzle-heavy - while I like Legend of the Crystal Skull, you have to admit that the game is basically one long scavenger hunt for glass eyeballs. Even though it had plenty of entries that I enjoyed, Danger by Design through Trail of the Twister were something of a Dork Age for the series. I absolutely love this stretch of games, from Shadow at the Water’s Edge to Sea of Darkness. Whoa, are we in Nik Blahunka territory already? I mean, I guess this game is kind of old - it came out in 2010! - but the whole era still feels relatively recent, probably because it was the last one before HER’s indefinite hiatus, so I feel this sense of surprise that I’ve made it to the “newer” games.
